GfxSecondaryWeaponModel is for the Sergeantġ is for primary rifle, 2 is for AT, 3 is for CQC primary, 4 is for MGĠC565AD652360E00 = cate A = null (deck constraints)įuite_IAstrat = unit type category for aiįiremodule 42735 is the generic fire as in non-napalms. GroupeCombat > TGroupeCombatModuleDescriptor > GfxWeaponModels If unit can go on water, speed, acceleration, deceleration and etc. movement handler (amphib not controlled by mouvementhandler, but in company module?) PorteeMaximaleHA: 130000 1750m range 13000 = 1 175m incrementĥ20 = 7 spread 1 spread level increase per 1/8 range increaseġ400, 1000 all speed are x52 compared to real speed. Medium land good air (AA heli med): 28181 CompanyUnit > CompanyDescriptor > Modules.CompanyUnit > CompanyDescriptor > Modules > ModernWarfareOderable > default = 53758.create transporter module on desired unit.ġ8863 inf transport, no bonus unload damage?Ģ7675 presumably heli transport, extra damage to inf if dead.Tmoduleselector > TModernWarfareDamageModuleDescriptor > CommonDamageDescriptor > TblindageProperties Save your changes in the modding suite and go see if the unit appeared in game. Fill each list appropriately with LocalisationHash type entries, I personally followed the same ones as the chinese Type 59 Repeat the operation until you have 4 entries in the Filters listģe. In the two fields, first one should be Int32, the second one should be Listģc. Add a new entry to the list of Map typeģb. I recreate these EXACT steps and I able to successfully make the Type-80-II appear and switch it over to BLUFOR:Īdded property value UnitTypeTokens, filled the list with one random spec with a LocalisationHash type.Īdded property value Filters, which is filled as such:ģa.
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